Kim's group, still stranded halfway across Antares, must get back to the base camp through a journey filled with deadly encounters. Meanwhile, at the base camp, a trip to the neighbouring planet source of the strange ray that vaporised Kim's daughter is being organised. The prospect of meeting an intelligent species, though, drives the religious fanatics in charge to clamp down on any person or activity deemed rebellious. As if a hostile world isn't enough, the colonists have brought their own worst enemy with them...
Kim's mission to the other Antares planet - the one from which came the mysterious beam that took her daughter - is underway, and the young woman desperately wants to believe she will find her missing child. One amongst her team has no shortage of faith, though: the insufferable Jedediah Thornton is convinced they are going to meet an advanced alien civilisation. And he will stop at nothing to ensure humanity's representative is a man of proper morals...
On Puerto Blanco, life goes on. Captain Flynn is dead, murdered by his old nemesis. Emilio mourns his mentor and lover, yet finds unexpected companionship in Maria and Raffy. The three children left behind by the Barracuda have grown and found each other, but the dangers are many: De La Loya and his Spanish expedition; Ferrango, Maria's cuckolded husband; Flynn's killer; a scorned woman with a talent for poisons... And above all, a cursed diamond that carries madness and death.
Roger, Romane's brother, has been transferred to an Algapower lab in Brazil. Shortly afterwards, his sister, still working for Intelligence, arrives in Rio. Her new mission: to get in touch with her brother and convince him to inform the authorities on the company and its mysterious Mermaid Project. The stakes have changed for the Pennac siblings, though: among the documents retrieved during the New York mission, their names appear on a list of potential test subjects...
Following the Kuala Lumpur incidents, which almost prevented the Human-Sandjarr reconciliation ceremony from being held, the situation on Earth is increasingly tense. The mood has turned ugly, resulting in attacks against aliens and assassinations of isolationist personalities. Meanwhile, the circles of Confederate powers are afire with political manoeuvring, and Mezoke is on trial for high treason, a convenient scapegoat. But when the judges request that Caleb be brought out of his regenerative coma to testify, the Sandjarr agent's loyalty is put to the test...
The captain and the professor have finally made it to the secret base with the Swordfish blueprints, and construction has begun on the extraordinary machines. Olrik hasn't had his last word, though, and he is ready to take tremendous risks to locate the world's last bastion of resistance and freedom. A race against time is on between Imperial forces on one side and Mortimer's teams of engineers on the other... The fate of civilisation is at stake.
1919. Colonel Lawrence - Lawrence of Arabia - has an unpleasant meeting with an MI5 agent who confiscates his manuscript of The Seven Pillars of Wisdom. 35 years later, Oxford is shaken by a series of burglaries at the Ashmolean Museum, at the same time as Blake learns of the death of an old friend. The captain begins an investigation, while Mortimer looks into the thefts... But what dark connection does all of this have with Lawrence or Blake's own past?
In the abandoned town, the children have established a new home and organised a life for themselves. As they prepare for a trip to other cities in an attempt to determine the extent of the phenomenon that saw everyone else vanish, they encounter and learn to deal with the problems of an existence without adults. Until one day a tall, knifewielding figure appears, and their dream of finding someone else suddenly turns into a nightmare...
An old seaplane skims the waves over the Pacific. Onboard are Vito Cortizone, former Don of the New York Mafia forced into early retirement by Spirou and Fantasio; Von Schnabbel, unscrupulous pilot; and a mysterious cargo supposed to turn Cortizone's fortunes around. But the mafioso is cursed with terrible luck, and the plane ends up at the bottom of an isolated island's lagoon. When two months later a sailing boat arrives, an unrecognisable Vito sees none other than our two adventurer-reporters come ashore!
The Neptune is gone, stolen by the Indian guide Moc, or maybe by
Guiana-Capac's malevolent gods. The last members of the ill-fated
expedition-Silver, Dantzig, Livesey and Bonnet-are stranded in the
ancient city. Far from being broken, however, they will face head-on
what lies inside the gargantuan ruin, each for his own reasons:
revenge, duty, gold... or to rescue the beautiful Lady Hastings. For
Moc isn't done with them, and he has plans for Vivian.
Spirou and Fantasio, during a daring night investigation, encounter a wounded man who is running from mysterious men. He claims they bombed an automobile factory to steal the plans of a highly advanced prototype, and that he took half of the plans and ran. Having sworn to take the documents back to their owner - who has the other half - the two adventurers are soon on their way to Africa. But of course, the bandits are in hot pursuit...
Two companies are competing to build the intercontinental railway. When one sends saboteurs to intercept the powder needed to pierce tunnels through the mountains, the other calls upon Lucky Luke to protect a last chance convoy. The problem is, it's not powder that gets loaded onto the train this time - it's nitroglycerin! And as if that wasn't enough, the saboteurs are still around ... and the Daltons are convinced the train is full of gold!
Emilio, a young servant disguised as a woman to escape the pirates' blood thirst. Maria, daughter of a Spanish grandee, captured by the same pirates. Raffy, son of Captain Blackdog of the pirate ship Barracuda. All three of them taken to Puerto Blanco, all three of them left behind when the Barracuda leaves to seek a fabulous diamond. What twisted fates await them on the island, amidst the various groups that vie for dominance there ?
Largo is stuck on a boat with Silky. But this isn't the end of a James Bond story: the vessel's a container ship that belongs to Winch's enemy, a Georgian arms dealer who seems to be behind all the billionaire's current problems. And the crew are armed and trigger-happy... Not entirely surprising, since this time the plot is not just about money - it's also very personal! Poor Largo; things were so much simpler before he stopped being an orphan...
Passing through New Orleans, Lucky Luke stumbles upon a heated
argument between two steamboat captains. The argument soon turns into
a wager: whichever boat reaches Minneapolis first after steaming up
the Mississippi will win the exclusive rights to the route. Captain
Barstow quickly invites Luke to travel on his Daisy Belle, fearing
that his opponent will cheat. And while he's not wrong, the biggest
danger to both boats remains Old Man River himself ...
Billy's family is a perfectly normal one. Dad, Mom, some cousins, a tortoise... and of course the best dog in the world, Buddy! Oh, true, the cocker spaniel is too smart for everyone's good sometimes, and occasionally triggers disasters or raids the fridge. But that's a small price to pay for a loyal companion who'll always be there to cheer you up and give you a good laugh!
He was XIII's most dogged enemy from the start, but who really was the Mongoose, that mysterious assassin-for-hire who nearly killed the amnesiac hero so many times? During an encounter between him and Kim Rowland - an event that took place just before the start of the XIII series - the merciless hitman tells the story of his childhood and how he became a contract killer. `Anyone would have in my circumstances', he claims. But would they? You be the judge.
After her mother's marriage to the mysterious Lord Blackmore, Siobhan, last descendant of the Kings of Sudenne, is now supposed to be safe from the hostility of the sorcerer who rules the country. Too many mysteries remain, though, and the land itself calls for justice and the Lament of the Lost Moors to be heard. Will the young woman be able to avenge her father and defeat evil - and at what price ?
One by one, the Pope's warrior monks fall to the Scorpion's blade or desert their master. Feeling his enemy circling ever closer, Trebaldi grows desperate and hires Rome's best paid assassins to go after him-and whomever else stands in his way. As the women in his life choose their destinies, an old enemy reappears to plague the Scorpion... or perhaps to bring him the truth at last, hidden behind his mask.
While out on patrol, Blutch and Chesterfield encounter an unusual soldier: a woman wearing a Union uniform, who has come to join the army to look for her brother and uphold the family's honour. Blutch is unconvinced, but the sergeant, won over by the combination of bravery and a pretty face, agrees to help her. That, however, means taking her along for Captain Stark's demented charges - a prospect that could drive anyone to shirk their duty or desert...
Fresh from his old pilot Freddy's wedding, Largo is back in New York for more celebrating - the departure of one of his employees. But during the party, a Turkish national permanently retires Sir Basil with a couple of bullets. Shortly thereafter, the shooter himself is killed by a sniper before he's had a chance to say a word. When the FBI finally gets involved, they come with accusations of gun trafficking and hiring assassins... Accusations levelled at Largo himself!
Little Thunder is quite an astounding pony, and he and Yakari truly are the best of friends. So when upon waking up one morning, he discovers that his mount has left the village, the young Sioux boy is devastated. He tries to find his friend, but is forced to give up as the trail grows cold: whatever it is that drives Little Thunder, he's heading due south as fast as he can. What is it that calls out to him?
Ivan, Leila, Camille, Terry, Dodzi. Five children who have never met each other, who live very different lives in a small city. Then, one day, they all wake up in their empty homes, walk out into empty streets and wander through the empty city... No adults, no other children; just the five of them eventually finding each other, and forced to band together to face the inevitable questions - and the dangers of a modern city suddenly emptied of its inhabitants.
Somewhere at the edge of known space is the Great Void. That inscrutable, shapeless, ever-changing place is where the expanding universe springs forth, where new planets and new life forms are created. It's also, according to the gods of Hypsis, the place where Galaxity's Earth was sent and is being kept prisoner. Valerian and Laureline begin a discreet investigation, but it doesn't take long before they start finding obstacles in their path, placed by the rulers of Rubanis - and their mysterious master...