• La rébellion du continent de Sept-Cités a été écrasée.

    Les derniers insurgés fanatiques se sont réfugiés dans la ville de Y'Ghatan, sous le commandement de Léoman des Fléaux. Y'Ghatan, une ville légendaire, qui a déjà goûté plus d'une fois le sang des Malazéens. La perspective d'assiéger cette ancienne forteresse inquiète justement la XIVe armée de Malaz, épuisée par le conflit. L'odeur de la mort règne, alors qu'une épidémie de peste se propage.
    Mais, aux quatre coins du monde, les agents d'un conflit bien plus important ont posé leurs premières pièces. Les dieux eux-mêmes doivent choisir leur camp, car les règles ont désormais changé de manière irrévocable.
    Et comme souvent, ce sont les mortels qui en pâtiront les premiers. Héboric, Apsalar, Couteaux, le féroce guerrier Karsa Orlong ou les deux compagnons de route Icarium et Mappo..., chacun est à la recherche de son destin, de son passé ou de son avenir, guidé par sa propre volonté mais aussi celle de puissances supérieures. La guerre s'annonce, dans les garennes comme sur terre. Car, une fois de plus, les dieux ne les laisseront pas tranquilles.

    L'enjeu ? L'existence même du monde

  • Situé chronologiquement avant les Jardins de la Lune, Les Marées de Minuit étend l'univers tentaculaire de Steven Erikson en introduisant de nouveaux personnages hauts en couleur et en creusant les soubassements de l'intrigue exceptionnellement riche du Livre des Martyrs.
    Après des décennies de guerres intestines, les tribus des Tistes Edur se sont enfin unies sous la férule du Roi-Sorcier des Hiroths. La paix s'est établie, mais à quel prix : un pacte conclu avec un pouvoir secret aux motifs au mieux suspects, au pire meurtriers.
    Au sud, le royaume expansionniste de Lether, désireux d'accomplir l'antique prophétie qui le verrait renaître en tant qu'Empire, a asservi tous ses voisins moins civilisés que lui. Tous, sauf les Tistes Edur.
    Mais ce n'est qu'une question de temps avant qu'eux aussi ne tombent, qu'ils soient écrasés sous le poids étouffant de l'or ou passés au fil de l'épée. C'est du moins ce que la destinée a décrété.
    Pourtant, alors que les deux parties se réunissent afin de conclure un traité crucial dont personne ne veut vraiment, d'anciennes forces se réveillent.
    Car le conflit qui couve n'est que le pâle reflet d'une lutte autrement plus primordiale : une confrontation avec la blessure encore à vif d'une vieille trahison qui, plus que jamais, aspire à la vengeance dans son coeur bouillonnant...

  • Dans un monde qui a vu naître et disparaître d'innombrables races et civilisations, l'empire malazéen étend implacablement sa domination, soumettant des continents entiers les uns après les autres, grâce à la discipline de ses armées et la supériorité de ses mages de guerre.
    Mais la loyauté de ses soldats, abandonnés et trahis par leur impératrice, est mise à rude épreuve. Perdus, abandonnés et déchus, les fidèles de l'empire vont devoir tenter de survivre, entre sacrifices et dangers mortels.
    Un complot bien plus vaste se joue en toile de fond. D'anciennes forces terrées dans l'ombre semblent se réveiller, prêtes à tout pour regagner leur splendeur passée. Regroupés sous la coupe du jeu des dragons, dieux et ascendants, sorciers et chamans, Eleints et changeurs de formes, tirent les ficelles d'un drame qui, transcendant les conflits des simples mortels, se joue à l'échelle du temps lui-même.
    Avec un enjeu de taille : la suprématie totale.

  • Deuxième tome de la saga épique de Steven Erikson, Les Portes de la Maison des Morts nous emmènent sur le vaste continent de Sept-Cités, au coeur du Saint-Désert de Raraku où l'oracle Sha'ik rassemble son armée pour une rébellion des plus sanglantes : un maelstrm de fanatisme et de férocité qui façonnera des destinées et enfantera des légendes...
    Félisine, la plus jeune fille de la Maison Paran, tombée en disgrâce, rêve de vengeance dans les mines d'Otataral. Pendant ce temps, le sapeur Violain et l'assassin Kalam, deux Brûleurs de Ponts devenus hors-la-loi, se sont fixé comme mission de ramener la jeune Apsalar chez elle et, ce faisant, de confronter l'Impératrice Laseen. Tandis qu'à Hissar, Coltaine, commandant de la 7ème Armée de Malaz, s'apprête à lancer ses fidèles Wickiens et ses troupes dans une ultime bataille pour sauver les populations jetées sur les routes par le chaos de la rébellion.
    C'est ce moment que choisissent deux vagabonds séculaires pour revenir : Mappo le Trell et son compagnon Icarium de demi-sang Jaghut, porteurs d'un secret dévastateur qui menace de rompre ses chaînes à tout instant...

  • Le continent ravagé de Genabackis a donné naissance à un nouvel empire terrifiant : le Domin de Pannion. Telle une marée de sang corrompu, il dévore ceux qui refusent de se soumettre à la sainte parole de son tyran fanatique. Pour l'affronter, l'Ost de Dujek Unbras et les Brûleurs de Ponts de Mésangeai et de Ganoes Paran devront forger une alliance avec leurs vieux ennemis : les forces du seigneur de guerre Caladan Rumin, les Tistes Andii d'Anomander Rake et les Rhivis des plaines.
    Mais ce ne sont pas les seuls événements qui se trament. Les clans t'lan imass se sont également réveillés, répondant à l'appel de l'antique rassemblement qui scellera leur destinée. Dans l'ombre, une infection se propage, corrompant les garennes, souillant la chair de Brûle, la Déesse Endormie elle-même. À Morn, une déchirure écarlate porte la trace du Chaos, promesse d'une effroyable renaissance. Et partout l'on raconte que le Dieu Estropié, désormais libéré de ses chaînes, chercherait à assouvir son impitoyable vengeance...
    Marquant le retour de bon nombre de personnages des Jardins de la Lune, Les Souvenirs de la Glace se pose comme un chapitre capital au sein de l'éblouissant cycle de fantasy épique de Steven Erikson.

    Mais les clans non-morts des T''lan Imass se sont également réveillés, répondant à un antique rassemblement ordonné par la première Jeteuse d'Os de chair et de sang à avoir vu le jour depuis plusieurs centaines de milliers d'années. Dans l'ombre, une force plus sombre et malveillante semble menacer le monde. Une infection se répand, corrompant les garennes, souillant la chair de Brûle, la déesse endormie elle-même.
    À Morn, des tumulus profanés portent la marque du Chaos, promesse d'une effroyable renaissance. Et partout l'on raconte que le Dieu Estropié, désormais libéré de ses chaînes, chercherait à assouvir son impitoyable vengeance...

    Marquant le retour de bon nombre de personnages des Jardins de la Lune et introduisant son lot de nouveaux protagonistes remarquables, les Souvenirs de la Glace se pose comme un nouveau chapitre capital au sein de l'éblouissant cycle de fantasy épique de Steven Erikson tout autant que comme un sommet d'écriture.

  • Au nord de Genabackis, un groupe d'incursion mené par trois guerriers teblors descend de la montagne dans le but de ravager les plaines méridionales occupées par les basse-terriens qu'ils honnissent. Pour le dénommé Karsa Orlong, ce raid marquera le début d'une extraordinaire destinée.
    Quelques années plus tard, Tavore, la nouvelle Adjointe de l'Impératrice, débarque dans le dernier bastion de Sept-Cités encore aux mains des Malazéens après les événements dramatiques de la Chaîne des Chiens. Nouvelle à son poste de commandement, elle devra aguerrir douze mille soldats fraîchement recrutés pour la plupart - à l'exception d'une poignée de vétérans ayant survécu à la légendaire marche de Coltaine - afin de former une armée capable de renverser les hordes de l'Apocalypse qui se terrent au coeur du Saint-Désert.
    Tandis que les Grands Prêtres et les généraux de Sha'ik se livrent à une lutte de pouvoir qui menace l'âme même de la Rébellion, d'obscures forces se rassemblent autour de Raraku et de son mystérieux Tourbillon. Dans le Naissant, Onrack, un T'lan Imass perdu, libère de ses fers le Tiste Edur Trull Sengar, abandonné et banni par ses semblables ; tous deux vont dès lors se lancer dans une longue odyssée pour rejoindre leur domaine d'origine. Sur Avalii la dérivante, une sanglante confrontation ravive les inimitiés qui règnent entre les trois garennes primordiales, forçant Ammanas et Cotillon à sortir de leur réserve. Et au coeur de Kurald Thyrllan, les Tistes Liosan sont aux abois : Osric, leur dieu, a disparu, et personne ne semble savoir où il est.

    Un terreau propice à l'avènement de la Maison des Chaînes du Dieu Estropié qui, en secret, poursuit son inquiétant recrutement...


  • John Allaire eut le privilège de voir le premier les nuages se disperser dans le ciel pour dévoiler la forme légèrement incurvée d'un gigantesque objet solide.


    « Comme le dessous d'une assiette en porcelaine. Puis une lueur s'est mise à briller au milieu. À briller comme pas possible. J'ai dû me protéger les yeux, mais ça m'a pas empêché de voir descendre le faisceau de lumière. Droit sur une femme - qu'était à guère plus de cinq mètres de moi. Elle a pas eu le temps de comprendre ce qui lui tombait dessus. »
    Margot Revette confirma. « Elle marchait tranquillement. D'un coup la lumière l'a aspirée, puis plus de lumière, et plus de femme non plus. »

    Un Premier Contact sans contact*. Les extraterrestres sont arrivés, mais pas d'extraterrestre à l'horizon.
    Attention pourtant : l'Intervention commence. Et vous n'avez pas idée du chambardement.
    * À une exception près : Samantha August, romancière de science-fiction canadienne.
    « Les extraterrestres sont venus sauver la Terre. La sauver de nous... Un El Niño de livre, dense, provocateur, indispensable. » (Steve Baxter.)
    « Steven Erikson n'a pas seulement revigoré le thème romanesque du Premier Contact, il l'a réinventé. Voici un livre profondément original, brillamment conçu et parfaitement exécuté. [...] Un chef-d'oeuvre. » (Robert J. Sawyer.)
    « Steven Erikson est un des esprits d'aujourd'hui les plus subtils. Avec Réjouissez-vous, il nous montre comment il appréhende l'avenir de l'humanité. C'est ce qu'il nomme une expérience intellectuelle. J'y vois pour ma part un livre important. » (Stephen R. Donaldson.)

  • After decades of warfare, the tribes of the Tiste Edur have at last united under the rule of the Warlock King. But peace has been exacted at a terrible price - a pact made with a hidden power whose motives are at best suspect, at worst deadly.
    To the south, the expansionist kingdom of Lether has devoured all of its less-civilised neighbours with rapacious hunger. All save one - the Tiste Edur. But Lether is approaching a long-prophesied renaissance - from kingdom and lost colony to Empire reborn - and has fixed its gaze on the rich lands of the Tiste Edur. It seems inevitable that the tribes will surrender, either to the suffocating weight of gold, or to slaughter at the edge of a sword. Or so Destiny has decreed.
    A pivotal treaty between the two sides nears - but unknown ancient forces are awakening. For the impending struggle between these two peoples is but a pale reflection of an altogether more profound, primal battle - a confrontation with the still-raw wound of betrayal and the craving for vengeance at its heart. War and confrontation, magic and myth collide in this, the stunning fifth chapter in Steven Erikson's magnificent 'Malazan Book of the Fallen' sequence, hailed as an epic of the imagination and a fantasy classic in the making

  • Now is the time to tell the story of an ancient realm, a tragic tale that sets the stage for all the tales yet to come and all those already told...



    It's a conflicted time in Kurald Galain, the realm of Darkness, where Mother Dark reigns. But this ancient land was once home to many a power... and even death is not quite eternal. The commoners' great hero, Vatha Urusander, is being promoted by his followers to take Mother Dark's hand in marriage, but her Consort, Lord Draconus, stands in the way of such ambitions. The impending clash sends fissures throughout the realm, and as the rumors of civil war burn through the masses, an ancient power emerges from the long dead seas. Caught in the middle of it all are the First Sons of Darkness, Anomander, Andarist, and Silchas Ruin of the Purake Hold...



    Steven Erikson entered the pantheon of great fantasy writers with his debut Gardens of the Moon. Now he returns with the first novel in a trilogy that takes place millennia before the events of the Malazan Book of the Fallen and introduces readers to Kurald Galain, the warren of Darkness. It is the epic story of a realm whose fate plays a crucial role in shaping the world of the Malazan Empire.

  • On the Letherii continent the exiled Malazan army commanded by Adjunct Tavore begins its march into the eastern Wastelands, to fight for an unknown cause against an enemy it has never seen.

    The fate awaiting the Bonehunters is one no soldier can prepare for, and one no mortal soul can withstand - the foe is uncertainty and the only weapon worth wielding is stubborn courage. In war everyone loses, and this brutal truth can be found in the eyes of every soldier in every world.

    Destinies are never simple. Truths are neither clear nor sharp. The Tales of the Malazan Book of the Fallen are drawing to a close in a distant place, beneath indifferent skies, as the last great army of the Malazan Empire seeks a final battle in the name of redemption. Final questions remain to be answered: can one's deeds be heroic when no one is there to see it? Can that which is unwitnessed forever change the world? The answers await the Bonehunters, beyond the Wastelands...

  • In the spring of 1971, Owen Brand and his family move to the riverside town of Middlecross in a renewed attempt to escape poverty. For twelve-year-old Owen, it's the opportunity for a new life and an end to his family's isolation and he quickly falls in with a gang of three local boys and forms a strong bond with Jennifer, the rebellious daughter of a violent, alcoholic father. As summer brings release from school, two figures preside over the boys' activities: Walter Gribbs, a benign old watchman at the yacht club, and Hogdson Fisk, a vindictive farmer tormented by his past. Then the boys stumble on a body washed up on the riverbank - a discovery whose reverberations will result, as the year comes full circle, in a cataclysm that envelops them all...
    Steven Erikson first novel, This River Awakens, is a lyrical, tender and disturbing portrayal of a rite of passage that is both harsh and revelatory.

  • Bled dry by interminable warfare, infighting and bloody confrontations with Lord Anomander Rake and his Tiste Andii, the vast, sprawling Malazan empire simmers with discontent.
    Even its imperial legions yearn for some respite. For Sergeant Whiskeyjack and his Bridgeburners and for Tattersail, sole surviving sorceress of the Second Legion, the aftermath of the siege of Pale should have been a time to mourn the dead. But Darujhistan, last of the Free Cities of Genabackis, still holds out - and Empress Lasseen's ambition knows no bounds.
    However, it seems the empire is not alone in this great game. Sinister forces gather as the gods themselves prepare to play their hand...

    Conceived and written on an epic scale, Gardens of the Moon is a breathtaking achievement - a novel in which grand design, a dark and complex mythology, wild and wayward magic and a host of enduring characters combine with thrilling, powerful storytelling to resounding effect. Acclaimed by writers, critics and readers alike, here is the opening chapter in what has been hailed a landmark of epic fantasy: the awesome 'The Malazan Book of the Fallen'.

  • Weakened by events in Darujhistan, the Malazan Empire teeters on the brink of anarchy. In the vast dominion of Seven Cities, in the Holy Desert Raraku, the seer Sha'ik gathers an army around her in preparation for the long-prophesied uprising named the Whirlwind. Unprecedented in its size and savagery, it will embroil in one of the bloodiest conflicts it has ever known: a maelstrom of fanaticism and bloodlust that will shape destinies and give birth to legends...
    In the Otataral mines, Felisin, youngest daughter of the disgraced House of Paran, dreams of revenge against the sister who sentenced her to a life of slavery. Escape leads her to raraku, where her soul will be reborn and her future made clear. The now-outlawed Bridgeburners, Fiddler and the assassin Kalam, have vowed to return the once god-possessed Apsalar to her homeland, and to confront and kill the Empress Laseen, but events will overtake them too. Meanwhile, Coltaine, the charismatic commander of the Malaz 7th Army, will lead his battered, war-weary troops in a last, valient running battle to save the lives of thirty thousand refugees and, in so doing, secure an illustrious place in the Empire's chequered history. And into this blighted land come two ancient wanderers, Mappo and his half-Jaghut companion Icarium, bearers of a devastating secret that threatens to break free of its chains...
    Set in a brilliantly-realized world ravaged by anarchy and dark, uncontrollable magic, Deadhouse Gates s the thrilling, brutal second chapter in the Malazan Book of the Fallen. A powerful novel of war, intrigue and betrayal, it confirms Steven Erikson as a storyteller of breathtaking skill, imagination and originality - a new master of epic fantasy.

  • The ravaged continent of Genabackis has given birth to a terrifying new empire: the Pannion Domin. Like a fanatical tide of corrupted blood, it seethes across the land, devouring all who fail to heed the Word of its elusive prophet, the Pannion Seer. In its path stands an uneasy alliance: Dujek Onearm's Host and the Bridgeburners ­ each now outlawed by the Empress ­ alongside their enemies of old including the grim forces of Warlord Caladan Brood, Anomander Rake, Son of Darkness, and his Tiste Andii, and the Rhivi people of the Plains.
    But more ancient clans too are gathering. As if in answer to some primal summons, the massed ranks of the undead T'lan Imass have risen. For it would seem something altogether darker and more malign threatens the very substance of this world. The Warrens are poisoned and rumours abound of the Crippled God, now unchained and intent on a terrible revenge...

    Marking the return of many favourite characters from GARDENS OF THE MOON and introducing a host of remarkable new players, MEMORIES OF ICE is a thrilling new chapter in Erikson's magnificent epic fantasy and another triumph of storytelling.

  • It is said that Hood waits at the end of every plot, every scheme, each grandiose ambition. But this time it is different: this time the Lord of Death is there at the beginning...
    Darujhistan swelters in the summer heat and seethes with portents, rumours and whispers. Strangers have arrived, a murderer is abroad, past-tyrannies are stirring and assassins seem to be targeting the owners of K'rul's Bar. For the rotund, waistcoat-clad man knows such events will be dwarfed by what is about to happen: for in the distance can be heard the baying of hounds.
    Far away, in Black Coral, the ruling Tiste Andii appear oblivious to the threat posed by the fast-growing cult of the Redeemer - an honourable, one-mortal man who seems powerless against the twisted vision of his followers.
    So Hood waits at the beginning of a conspiracy that will shake the cosmos, but at its end there is another: Anomander Rake, Son of Darkness, has come to right an ancient and terrible wrong...

  • BLOOD FOLLOWS - In the port city of Lamentable Moll, a diabolical killer stalks the streets and panic grips the citizens like a fever. As Emancipor Reese's legendary ill luck would have it, his previous employer is the unknown killer's latest victim. But two strangers have come to town, and they have posted in Fishmonger's Round a note, reeking of death-warded magic, requesting the services of a manservant.

    THE LEES OF LAUGHTER'S END - After their blissful sojourn in Lamentable Moll, the sorcerers Bauchelain and Korbal Broach - along with their manservant, Emancipor Reese - set out on the open seas aboard the sturdy ship Suncurl. Alas, there's more baggage in the hold than meets the beady eyes of the crew, and unseemly terrors awaken. For Bauchelain and Korbal Broach, and Emancipor Reese, it is just one more night on the high seas, on a journey without end.

    THE HEALTHY DEAD - The city of Quaint's zeal for goodness can be catastrophic, and no one knows this better than Bauchelain and Korbal Broach, two stalwart champions of all things bad. The homicidal necromancers - and their substance-addled manservant, Emancipor Reese - find themselves ensnared in a scheme to bring goodness into utter ruination. Sometimes you must bring down civilization...in the name of civilization.

  • The Devil Delivered: In the breakaway Lakota Nation, in the heart of a land blistered beneath an ozone hole the size of the Great Plains of North America, a lone anthropologist wanders the deadlands, recording observations that threaten to bring the world's powers to their knees.



    Revolvo: In the fictitious country of Canada, the arts scene is ruled by technocrats who thrive in a secret, nepotistic society of granting agencies, bursaries, and peer review boards, all designed to permit self-proclaimed artists to survive without an audience.



    Fishing with Grandma Matchie: A children's story of a boy tasked with a writing assignment becomes a stunning fantastical journey with his tale-spinning grandmother.

  • Anglais Willful Child

    Steven Erikson

    These are the voyages of the starship, A.S.F. Willful Child. Its ongoing mission: to seek out strange new worlds on which to plant the Terran flag, to subjugate and if necessary obliterate new life life-forms, to boldly blow the...



    And so we join the not-terribly-bright but exceedingly cock-sure Captain Hadrian Sawback - think James T Kirk crossed with 'American Dad' - and his motley crew on board the Starship Willful Child for a series of devil-may-care, near-calamitous and downright chaotic adventures through 'the infinite vastness of interstellar space'...



    The bestselling author of the acclaimed Malazan Book of the Fallen sequence has taken a life-long passion for 'Star Trek' and transformed it into a hugely entertaining spoof on the whole mankind-exploring-space-for-the-good-of-all-species-but-trashing-stuff-with-a-lot-of-hi-tech-kit-along-the-way type over-blown science fiction adventure. The result is smart. inventive, occasionally OTT and often very funny - a novel that both deftly parodies the genre and pays fond homage to it.

  • Before the Malazan Empire, there was a time that set the stage for all those tales yet to be told . . . The winter is bitter. Civil war threatens Kurald Galain for the warrior Urusander's army has begun its march on the city of Kharkanas. Led by the ruthless Hunn Raal, it intends to cast aside Mother Dark's consort, Draconus, and set Urusander himself on the throne beside the Living Goddess. Those who would stand in the way of the rebels lie scattered and weakened - leaderless since Anomander went in search of an estranged brother. In his stead, Silchas Ruin resolves to gather the Houseblades of the Highborn families to him, and to resurrect the legendary Hust Legion, but time is not on his side. Far to the west, an unlikely army musters. It seeks an enemy without form, in a place none can find. And yet Hood's call has been heard and the long-abandoned city of Omtose Phellack is now home to a rabble of new arrivals: Dog-Runners from the south, Jheck warriors, and blue-skinned strangers from across the Western Sea have come to offer Hood their swords. From the distant mountains and isolated valleys of the North, Thel Akai arrive to pledge themselves in this seemingly impossible war. Soon, they will set forth with weapons drawn under the banners of the living in pursuit of Death itself. Such events presage chaos, and now magic bleeds into this realm. Unconstrained, mysterious and savage, it begins to run loose and wild and following its scent, seeking the places of wounding and hurt - new and ancient entities gather. In a world becoming rotten with sorcery, can honour truly exist?

  • In Northern Genabackis, just before the events recounted in GARDENS OF THE MOON, a raiding party of savage tribal warriors descends from the mountains into the southern flat lands. Their intention is to wreak havoc among the despised lowlanders, but for the one named Karsa Orlong it marks the beginning of what will prove an extraordinary destiny.

    Some years later, it is the aftermath of the Chain of Dogs. Coltaine, revered commander of the Malazan 7th Army is dead. And now Tavore, elder sister of Ganoes Paran and Adjunct to the Empress, has arrived in the last remaining Malazan stronghold of the Seven Cities to take charge. Untested and new to command, she must hone a small army of twelve thousand soldiers, mostly raw recruits, into a viable fighting force and lead them into battle against the massed hordes of Sha'ik's Whirlwind. Her only hope lies in resurrecting the shattered faith of the few remaining survivors from Coltaine's legendary march, veterans one and all.

    In distant Raraku, in the heart of the Holy Desert, the seer Sha'ik waits with her rebel army. But waiting is never easy. Her disparate collection of warlords - tribal chiefs, High Mages, a renegade Malazan Fist and his sorceror - is locked in a vicious power struggle that threatens to tear the rebellion apart from within. And Sha'ik herself suffers, haunted by the private knowledge of her nemesis, Tavore...her own sister.

    So begins the awesome new chapter in Stven Erikson's MALAZAN BOOK OF THE FALLEN - an epic novel of war, intrigue, magic and betrayal from a writer regarded as one of the most original, imaginative and exciting storytellers in fantasy today.

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